Résumé

Megan Parks
Phone: 714.488.2517
E-mail: megallana@gmail.com




Education
Bachelor of Science in Game Art & Design,9/07
Art Institute of California at Orange County, Santa Ana, CA


    Software Knowledge
  • Adobe Photoshop, CrazyBump
  • Adobe Premiere, 3D Studio Max,
  • Maya, UT 2004 Editor


    Skills
  • Modeling 3D environments
  • Modeling Vehicles
  • Modeling Props
  • Low-Poly modeling
  • Hand-painting textures
  • Life Drawing
  • Concept and design of objects, environments, and vehicles
  • Good team worker


    Project Experience
  • Hero Support Game Project
  • Worked with a team of five to build a game idea from concept to pitch packet
  • Followed up by designing and modeling 3D levels for a demo to be used in pitch presentations

  • Roman Bath House
  • Created all assets and textures for a UT2004 level using the editor, Maya, and Photoshop

  • Kyoo: Very Bad Luck Card Game
  • Designed the gameplay and rules, then created a prototype for an original card game


    Industry Experience
  • QA Tester – Obsidian Entertainment, Santa Ana, CA4/08 - Present


  • QA Tester – Javaground USA, Irvine, CA9/06 – 4/08
  • Test cell phone games on multiple handsets
  • Fill out extensive test plans for each handset
  • Communicate with developers to find solutions to difficult issues


    Awards
  • Future Game Developer Award – “A. E.” Award for Attitude Excellence and qualities of an Awesome Employee – 6/06 and 3/07
  • Future Game Developer Award – Verba Volent, Scripta Manet Award for outstanding Game ‘Pitch’ Documentation for the team game Hero Support. 6/06
  • Future Game Developer Award – The Dream Theme Award for the Best Game Theme for the Kyou: Very Bad Luck

Copyright ©2008 Megan A Parks